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Syn-aesthetics
– Total Artwork or Difference Engine? Anna Munster The Senses’
Last Riot It’s a stinking
hot day in mid-July in Venice, literally. The mosaic stench of
refuse, algae and petrol fuelling the vaporettos rises visibly, up off
the city’s tepid canals. I am here for the 52nd Biennale
of the Arts, 2007, and, like many ‘art’ tourists, the parklands
of the Giardinni, housing the participating nations’ pavilions and
première artists, provide some air-conditioned respite. Here
the footsore can disentangle that particular criss-crossing of sensory
boundaries that unravels when navigating the Veneto. I head for
the Russian pavilion: not only does it hint at an associated coldness
but in publicity announcements I’ve already discovered that this year
Russia’s theme is the relation between ‘the real world and technology’.
Nothing colder. An eight-metre water tank greets me on entry,
with a rhythm pulsating along its length. Wave is an installation,
comprising a hydraulic pulsation travelling the length of the tank,
driven by the screen-based breath of its artist, Alexander Pomomarev,
emanating from a projection behind it. Suddenly, the sensation
of cold, purified water is everywhere, gliding over my sweaty limbs.
In another room Pomomarev’s Windshield Wipers, transposes mechanical motion into data, as actual windscreen wipers
mounted against monitors wash away the displayed images. At the
same time and relentlessly, each ‘view’ is replaced by an image
of water, which is relentlessly replaced by a ‘view’, which is wiped
away… But it is not
until I enter the immersive and darkened space of the screen-based installation
housing the art collective AES+F’s Last Riot, that I really
feel chilled.1 Not chilled out, in the way that a mesmerising
audiovisual sculptural performance at a festival or nightclub chills
you into a different perceptual zone. Rather, I am chilled to
the bone. The moving images in Last Riot fill three screens and 270 degrees of wall space with synthetically
generated 3D backgrounds, objects and incredibly beautiful, young airbrushed
models from a range of ethnic origins. Uncannily though every
model looks the same. This vision is achieved via a fantastic
combination of art direction, choreography and post-production imaging
techniques blanching out any bodily difference. The models bend
and contort across the computer-modelled landscape, which feels vaguely
Nordic, possibly Siberian, and definitely post-apocalyptic. Cold,
icy cold. The soundtrack, leaving no doubt as to the ethos meticulously
invoked, is borrowed from Richard Wagner’s 1836 opera The Flying
Dutchman. The chill rising
up through my bones comes from the orchestration of the aesthetic and
political dimensions of this work, which mesh so brilliantly and evoke
for me everything that is truly chilling about contemporary digital
aesthetics. Here digital art’s cultural signals are cross-processed
with a proto-fascist politics. This installation, so overwhelmingly
immersive and epic, at once strips its audience of complex sensory engagement
with its world. We are left to slouch against the wall and submit
instead to its total spectacle. The world it evokes is one of
violence without force. Its models are characters in battle with
each other, using weapons borrowed from gaming; rockets perpetually
launch in the background; the models loop through endless gestures of
bloodless, yet relentless, conflict. This is anaesthesia – the nonsensing space of mainstream digital visual culture – a flat
space that, as Last Riot intimates, is also synonymous with the
contemporary politics of perpetual war. Last Riot self-consciously plays with the notion of the Gesamtkunstwerk,
in a parodic staging as an exemplar of Wagner’s ‘artwork of the
future’ – the total artwork (Wagner, 1895). Its salute to
the epic form, its aesthetics and display in the form of an immersive
installation, merge the nineteenth century Wagnerian vision with contemporary
mainstream digital audiovisual culture. For Wagner, the architectural
space for the staging of future dramatic art should facilitate a complete
exchange of the artist with the audience, such that one becomes (in
the sense of changing places ontologically) a living, breathing instantiation
of the other:
Such praise in
favour of Romantic dramaturgy finds its full embodiment in the ‘nineties’
of the twentieth century, in the hyped up digital rendering of virtual
reality.2 Indeed Wagner has been very much at home
in emergent digital culture and has been invoked genealogically in order
to theorize the origins and future of multimedia in Randall Packer and
Ken Jordan’s Multimedia: From Wagner to Virtual Reality (2001).
Multimedia, too, would offer the dream of total experience (albeit upon
the rather constrained stage of the computer desktop), by synthesizing
the various elements of audio, visual, text and graphic files together
with interactive gesture, all via the orchestration of digital code.
Wagner becomes the genesis of a particular imaginary for the way digital
code will operate, not only aesthetically but also as digital worldview.
The total Wagnerian or multimedia artwork involves a practice of fusing
all aspects of the aesthetic (or all sensory modalities) under the aegis
of a kind of ‘meta-form’. As Packer and Jordan see it, opera
was Wagner’s totalizing meta-form; the meta-form of the digital is
the interactive interface in which call-response gestures literally
orchestrate the fusing of all sensorial varying media (2001: xvii-iii). But this connection
of the total artwork to the meta-form of interactivity gives the operations
of computation a particular status. It accomplishes more than
simply giving the digital interface a binding or synthesising function.
It sequesters the process of binding the varying elements. Interfacial
synthesis becomes the pre-given ground upon which multi-mediated sound,
image, text and so on magically melt, one into the other. The
role of the computer in the Wagner-multimedia genealogy is to stage
the immediate and transparent passing of all transcoded sensory elements
into each other such that synthesis miraculously occurs. The coded
environment breathes as the contemporary incarnation of a whole that
has transcended its own senses. In Last Riot,
the inclusion of Wagner plays out as a critically reflexive tactic aimed
squarely at the politics of codification and its concomitant mobilization
of affect from Romantic to digital aesthetics. It marks out the
fate of such a genealogical relationship rather than simply legitimating
the traversal from Wagner to the digital spectacle as the inevitable
march of art history. The total spectacle of the installation
deliberately retraces the passage that aligns this digital aesthetics
with the chilling totality that such synthesis performs. Wagner’s
fusion of the arts allowed a passing of the heterogeneous into the homogeneous
via the elevation of an epic musical form – tragic opera – to meta-form,
becoming the vital breath that united elements, senses and functions.
Deleuze and Guattari note the Romantic passage from the aesthetic to
the political in the following way:
In this totalizing experience, small spaces for intensive thought and its extensive action are subsumed rather than being allowed to play themselves out. So, too, while offering relief from the heat, the digital spectacle of Last Riot confirms that the escape from the multimedia interface in digital aesthetics has only fused the varying sensory elements of sound and colour into a space, which freezes all movement.
At the heart of
the macro-passage from the aesthetic to the political that Last Riot performs, there is a micro-passage from experience-affect to action-thought.
The synthetic aesthetic of Last Riot is recursively produced across a number of planes. The most obvious
can be found in the digital scenography, compositing beautiful live
models into computationally synthetic backgrounds, blending all into
a synthetic world. There is also a fusing of variable aesthetics
through bringing together the digital image and palette with the Romantic
compositions of Wagner. Synthesis is likewise performed across
the senses via the particular spatialization of the installation in
the Russian pavilion, which, in its screen tryptych, lands the public
inside a hallowed architecture, somewhere between altar and IMAX.
A body’s sense of this space in relation to all these syntheses is
of being brought in to (immersion) the already synthesised; of inhabiting
a pre-given mesh of digital and lens-based media, colour palette and
epic audio. There’s little room to move. What kind of conceptual space, what conceiving of space for thought, can arise in the middle of engaging with such synthetic art? How might the multi-sensorial experience become something other, where the elements of sound, colour, gesture and so forth are given lines that sometimes exchange, meld and yet nonetheless depart from each other in order to open up new worlds of the felt? And in the feeling, of thought? How might synthesizing continue to open up a space in which thought runs off along these lines as well, becoming eccentric, wild and fleeing? Thought, that is, about the exchange of sensations but also cognition generated in the very action of sensory exchange. Must the synthesis of heterogeneous elements – an operatic overture, cold colour palettes, a dark overwhelming space – collapse into a totalized digital world? A world, which is an immersive stage, upon which not the future artwork but the future of warfare is instead rehearsed and performed? What room in this to conceive-imagine how aesthetics and the cosmologies, toward which it gestures, might synthesize differently?
The question,
and it is one engaging the efforts of many contemporary artists and
thinkers, is how to affect that passage or, put differently,
how to pass affectively between the aesthetic and the political so as
to maintain the passage’s movement rather than collapse the movement
of one into the other. Wagnerian affect is soaring, immediate and complete:
a total passing of art into the public and of public life into the aesthetic.
For Wagner this must occur through dramatic music – that form in which
music connects theatre, language, architecture, dance and visuality.
This total offering up of the arts in the dramaturgical Gesamtkunstwerk was to provide the opportunity for audiences to connect directly to
all senses at once and hence, in Wagner’s view, to nature (1895: 188–193).
Music in Wagnerian opera was intended to provide a mobilizing force
for unification and it is in this that a particular kind of meta-synthesis
is found. But the question of passing as a process of relation, of something
passing into something else is passed over here in favour of
immersion. Last Riot consciously details the ways in which the passages between compositional
elements amidst the arts and between the artwork and public space –
the space of bodies in public congregating, moving, relating – are
subsumed by a post-Wagnerian meta-synthesis. This is a syn-aesthetics
of transparency, senseless flows, seamlessness. But Last Riot does not offer us any alternate passages for other aesthetico-political
movement(s). It is an apocalyptic, epic hymn to the digital cooling
of the senses. It leaves us cold as each sensory bloc is poured
into another effortlessly; as we stand still, and without moving us.
It is the senses’ last riot. The Return
of Synaesthesia Or is it?
Something riotous has been going on in the digital and electronic audiovisual
domain over the past decade. Carsten Nicolai’s work across sound,
vision, signal, noise and the ecologies of these provides different
working methods and processes for synthesis and syn-aesthetics.
In telefunken (2000), digital ‘signal’ criss-crosses media
players: instead of an image signal from a video player, a CD player
is hooked up to a television monitor. Audio tracks playing on
a CD in a gallery space visually generate the movement, pulse and pace
of white lines across television monitors. Nicolai calls this
connection of CD to TV ‘erroneous’, giving us an insight into something
else at work in digital syn-aesthetics (2002:78). For Nicolai,
digital signal does not simply flow from one machine to another.
Rather, the idea is to see what happens if an error in connectivity
occurs. This is not simply the error as it appears in avant-garde
art making in, for example, the Dadaist movement. It is the error as
a fundamental problem encountered in the digital milieu – a milieu
comprised of the forces, patterns and processes of signal generated
in and out of code, passing in and out of electronic materialities.
The error launches a bank of signal flows, which mesh and self-organize
resolving themselves compositionally in their resultant auto and
allopoetic processes. A digital ecology temporarily forms
– the installation telefunken, consisting of cross-processed
audio (CD) and image (televisual) signal that rests upon the mistaken
synthetic conjunction of media players. Here synthesis is not so much
a unitary ground as a processual meshwork. In the work of
Nicolai, Robin Fox, Ryoichi Kurakawa and others, in festivals such as
the yearly Cimatics audiovisual extravaganza, in VJing and in
the curation of digital art into exhibitions such as See this Sound,
in Linz, the senses are getting a work around.3 Weaving its way through these various events and performances is a concept
that intermittently pops up within aesthetics: synaesthesia. Thought
about the synaesthetic has traversed both artistic composition and scientific
approaches to human perception – artists and writers such as Rimbaud,
Rimsky-Korsakov, Scriabin, Messaien and so on have been labeled as possible
or actual neuro-synaesthetes (van Campen, 1997; Harrison and Baron-Cohen,
1997). Twentieth century artists such as Kandinsky and Cardew
have suggested a necessary conjunction particularly of the visual and
the sonic; that art made in one necessarily calls up the other sensory
modality. But there is a more general discussion of synaesthesia as a phenomenon of contemporary audiovisual spaces, as if, somehow, the digital and perception have become necessary compossibles. This hinges on the idea of a fundamentally connective analogue sometimes implicit, sometimes explicit between the neural and the digital. Although this connection opens up a number of interesting possibilities around the concept of plasticity, it also suggests a slide into the reified model of wiring. Prominent neurological conceptions of the synaesthetic and models of the movement and flows of data through software and information architecture such as the database converge. For example, Christopher Cox’s analysis of Nicolai’s telefunken draws together synaesthetic experience with digital/electronic signal:
Yet it is not
just that the synaesthetic and the digital converge here. The process
of audiovisual synthesis taking place in the installation is drawn into
an epistemological and ontological space of the Kantian ‘a priori’.
This seems to me to be architecturally problematic – a problem for
the space digital aesthetics wants to compose. Accorded the status
of a structural architecture, which would condition the space of perception-experience,
synthesis occupies a similar place as the Gesamtkunstwerk.
Must it? More on this later for indeed there may just be another
way to think the ‘meta’ in meta-synthesis. In the meantime,
it is worthwhile staying with this twisting of the neural and the digital
together via more recent work on synaesthesia in both the perceptual
(neurological) and aesthetic (cross-processing of digital signal in
contemporary audiovisual art). When it investigates
the cause of actual synaesthetic experience (that is, involuntary consistent
perceptions of colours with sounds and so on), neuroscience deploys
concepts such as ‘cross-wiring’ in the brain (Ramachandran and Hubbard,
2001: 8–12). Signal carried through wires becomes the founding
architecture upon which sensory experience is etched. As if micro-processes
and micro-processing could be generated from similar electric-architectural
unities. Contemporary research
in the neurosciences generally accepts synaesthesia as an anatomically
based phenomenon of human perception located in a neurobiological architecture.
Although there is variation in the ways in which synaesthesia manifests
in perception – coloured-hearing, coloured-graphism, visual-smelling
and so forth – neuroscientists agree that synaesthesia involves an
involuntary and repeated invocation of one sensory modality by another
in response to a perceptual stimulus (Cytowic, 1997: 23; Ramachandran
and Hubbard, 2001: 4). Neurological research into synaesthesia
can be ’sorted’ into two prevailing approaches: on the one hand,
the idea that ordinary neural ‘pruning’ in human development fails
to occur leaving in place an originary synaesthetic brain; and on the
other, the idea that different sensory modalities and their functions
are located in separated areas or modules of the brain, which are ‘cross-activated’
in synaesthetes. There are two
main competing neurological hypotheses for synaesthesia: Cross-Modal
Transfer (CMT) and Neonatal Synaesthesia (NS). One derives from
the other but makes more radical neurological claims. The CMT
hypothesis is slightly older and was developed as a result of work by
Meltzoff and Borton who posited that infants have the ability to recognize
objects in more than one sensory modality (1979). So, for example,
something that a baby has only touched can nonetheless be visually recognised
by it. The process involved in this infantile experience involves the
transfer of sensory ‘data’ across modes – haptic to visual.
Visual recognition is here understood as something that must exist prior
to intermodal processes. The process is possible because of the
infantile brain’s cognitive ability to abstract representations from
objects. It is this capacity for abstraction that points to where joining
– the ’syn’ – of all the sensory modalities occurs. The
CMT hypothesis rests upon the proposition that synaesthesia is primarily
a function of inherent cognitive capacities for abstraction and representation
in the human brain. The NS hypothesis
– more recent and supported by neurologists such as Baron-Cohen (1997),
Maurer (1997) and Ramachandran and Hubbard (2001) – asserts, instead,
that synaesthesia is a primary and originary state of infantile perception
rather than cognition. Up until about the age of 4 months, the
’state’ of organization of the infant’s brain does not differentiate
sensory input. Instead, the NS hypothesis claims, the neural architecture
is cross-modal or ‘cross-wired’. Neurological development
from this period on, then, initiates the process of ‘normal’ differentiation
into separate sensory modalities. Some human brains do not fully
differentiate, leaving original ‘cross-modal’ pathways active. In
these cases, adult synaesthesia will persist and a person may experience
the typical ’symptoms’ of involuntary call-up of colours in conjunction
with hearing certain sounds. The NS hypothesis rests upon the
notion that an originary totality of perception can be sought in an
undifferentiated neonatal neurobiological architecture. In the CMT model,
cognitive abstraction makes sensory cross-modality possible; in the
NS model complete nondifferentiation supports movement between sensory
pathways. There is a fundamental symmetry, then, between the competing
hypotheses even though they differ as to the developmental emergence
and neuro-systemic location (cognition vs. perception) of synaesthesia.
In other words, at the heart of both understandings of the synaesthetic
lies the ‘ground’ of an originary unity of the individual brain
- either fundamentally perceptual or cognitive. But it is precisely
the unity that requires explanation. For in fact what we are seeking
is an understanding precisely of the sensory, perceptual or cognitive
activities of unification (or rather of joining) by investigating synaesthesia
in the first place. This brings us
to the problems posed by classical models of ontology, which, as Gilbert
Simondon pointed out, attempt to explain processes via their outcomes
(1992). Hence the ‘unity’ of synaesthesia (emergent outcome)
becomes an explanation for how it is that the senses join or cross.
Synaesthesia, however, is processual –the conjoining of sound and
colour is both conjunctive and an individuated percept. The question
at hand is how to think perception as neither structure embedded in
the mind nor the end product, the outcome, of a set of activities:
Perception in
a living being, following Simondon, might be thought as a mediating
process that is both a bringing together but, in this very conjoining,
individuates. Perception conjoins the human’s sensory potentialities
with its milieu, brings to it a world to which it is already parametrically
tuned. Humans, for example, cannot see ‘infrared’ in the colour
spectrum and can usually hear between 20 and 20,000 Hz. Perception
thus depends upon a ‘pre-individuated’ set of human potentialities
and limitations. But this bringing-into-relation of the human
organism with a milieu is itself already relational and processual.
This bringing-into-relation is the very work of perception as it actively
adapts the relational architecture of the sensory-motor apparatus.
This apparatus is less a machine or even system and more an internal
resonance – an infolding of resonances that have meta-stabilized.
In a human (and many other living organisms) this resonance is the sensorium
as individuating continuum – a modulating relationality of all
5, 6, 7 or more of the senses to each other. This is what Brian
Massumi has called the senses’ already existing ‘perfusion’, the
intersensing or co-attraction of the senses as ‘almost’ there, a
virtuality (2002: 156–7). This must always already have been
the senses’ relational mode of existing in order for them to
individuate (and which was itself already an individuation and the ‘pre-individual’ of the senses as plurality). Now, this relational
sensory perception-architecture does not ‘solve’ the neurological
question of synaesthesia in terms of accounting for its neurobiological
causes.4 But it does provide a kind of plasticity for
thinking synaesthesia as process that both coheres and differentiates
and which takes us away from the metaphor of ‘hard wiring’ that
traverses both the neural and digital accounts of the synaesthetic.
Perhaps the issue is the kind of architectures we use to think and make
neurological and digital relations. Synaesthesia as both neurological
condition and as digital aesthetic experience, then, needs to be unthought
as a unified architecture of passages or pathways for signal flow.
Perhaps it might then be thought anew as a relational architecture as
Massumi has suggested (2002: 191–2). Here synthesis of image
and sound, such as happens in the midst of a particularly freewheeling
VJing set, composes an emergent syn-aesthetics recursively drawing upon
and refreshing a field of varied continuities of lines of sensory expression
that fan out between artist, art and audience:
As VJ, Mark Amerika
alludes here to both mesh and potentiality as simultaneous pauses in
the synaesthesia of contemporary audiovisual digital experience.
If we are to deploy a digital syn-aesthetics, we must be willing to
allow both the ‘syn’ and the ‘aesthesia’ resonant activities
and architectures. But this may also necessitate giving up the idea
of the artwork as total experience, where it seems to have shifted since
losing its objecthood.5 New subjectivations must follow
from this – not only for ‘the artist’, ‘the viewer’ but also
for ‘art’. I will return to this when I attempt to understand current
artistic experiments in cross-processing digital signal syn-aesthetically.
What I want to suggest is that similarly we cannot approach the digital
as exemplary of synaesthetic experience, if by this we mean that interfacing
with digital art presents us with a totality of sensory engagement. Synthesizers,
Control and the Relational Deleuze and Guattari posit the difference between Romantic and modern (contemporary) thought as a difference in approach to the question of synthesis (1988: 342–3). Romantic philosophy requires a formalizing synthetic identity for thought, which makes matter intelligible across all difference – organizing it as a continuity – the a priori synthesis. Modern/contemporary philosophy should elaborate thought’s materiality in order to harness forces that are not in themselves thinkable. Thought brought into relation by thinking, and by the thinking of thought with what is outside of itself; likewise for modern/contemporary visual sonic art/music. Visual art passes through the image in order to render other forces, the nonvisual, visible, perhaps, for example, as can be felt in the fleshy sounds of Francis Bacon’s painting. Sound art and modern music (Boulez, Cage and so on) connect the sonorous with its materiality and cosmology, which, according to Deleuze and Guattari are its nonsonorous molecularity. These are forces such as electromagnetism; forces that subtend sound but are not actually sonorous themselves.
Interestingly
enough, there is both a machine and a process in the sonic realm, which,
for Deleuze and Guattari, precisely achieves this non-Romantic mode
of synthesis – the synthesizer:
It is the parametric
operation of the synthesizer that uses one force – for example, the
force of a wave being pushed through different ranges of voltage frequency
– against the force of another element of sonic matter, which makes
the synthesizer a relational apparatus. Synthesis thus shifts
away from its function as the unifying ground it held in, for example,
Kant’s judgements, toward a shifting terrain. This terrain is
always in the process of being diagrammed as sonic and nonsonic elements
consistently relate to each other in the making of what Deleuze and
Guattari describe as a field of ‘generalized chromaticism’ (1988:
95). According to Deleuze
and Guattari, Kant’s synthesis occurs as a cognitive response to sensory
information. It is the organizing capacity of cognition, which accords
this sensory information ‘form’ as mental representation.
But it would be a mistake, they suggest, to similarly accord the synthesizer
– that mid-twentieth century musical invention – such an a priori
function. It does not organize and re-present its various data inputs
from some a priori space of ‘code’. Rather it allows the differing
inputs (sensory elements) to form relationally via their various sonorous
forces; that is, the attack and decay of a note or sequence of notes
might be isolated, tweaked and used recursively or as a force upon another
input. The synthesizer is not, then, a meta-apparatus, in the
sense of being a transcendent organizer of sonic elements into form
(either reproducing an individual sound or formally producing ‘music’).
Rather the synthesizer is a new kind of instrumental assemblage: one
comprised of the dynamics between sonorous and nonsonorous elements;
sonic and infra-sonic forces. It is born out of an era of experimentation
with sound as a materiality riven through with cosmic forces. The sticking point
is the digital. Deleuze and Guattari’s ‘discovery’ of the
asignifying semiosis of the synthesizer arrives right on the cusp of
the release of the digital synthesizer into the music market.
Quite apart from where it ends up, unsurprisingly, in the New Romantic
melodies of Duran Duran, Ultravox and Boy George during the 1980s, the
synthesizer becomes an instrument for solving what is both a technical
and political problem. This is already occurring during the 1960s
but is not quite apparent at the level of musical and aesthetic production
during that period. Most synthesizers in the 1960s and even up
until the late 1970s are still large, customized and sit in a number
of avant-garde recording studios such as those of the Cologne Recording
Studio used by composers such as Stockhausen.6 Indeed,
it is quite possible that by solving the problem in the specific way
that it was solved, digital synthesis is able to rejoin its old neighbour,
the synthetic a priori. Modular systems
dealing with the organization of electronic systems were on the rise
during the 1960s. Together with hardware such as transistor devices,
entire systems for electronic sound synthesis could be packaged in smaller
more transportable units that were customized but mutually compatible
(Manning, 2004: 101–5). Filters and oscillators could be put
together to synthesize the one sound simultaneously. Previously
sound synthesizers featured sliders and knobs where the electronic signal
was processed at one point, synthesized and then passed down the signal
line to the next point of synthesis. So, first oscillated, then
filtered for example. However now the system could be designed
so that an external set of voltage characteristics could control the
signal outside its passing from one process to another. This allowed
a secondary set of interconnections to produce the control information
for any of the individual modules, creating the beginnings of a meta-data
or ‘control’ layer of data, which acted upon the signal allowing
it to be processed in a way specific to the forces of those actions
(that is, the particular set of voltage characteristics). So far we have,
in effect, what passes as Deleuze and Guattari’s nonsonorous forces
(voltage) affecting and modulating the sonic. And indeed the resulting
sonority perhaps rendering audible something that is inaudible: changes
in electrical current as it is conducted through the materiality of
the transistor. Notably, voltage controlled synthesizers are analogue
in terms of the signal and in terms of the ways in which an electronic
signal acts upon another; that is continuously variable. But there
are elements of the design and of the hardware that also make this kind
of synthesizer a precursor to digital instruments – specifically
its use of modular design and of transistor devices. Importantly, too,
this very design of a ‘control line’ for passing signal through
the system is cybernetic insofar as it sets up an architecture for one
pass or feed of information to pass or feed into another layer of information.
But it is more than cybernetic once the ‘control layer’ becomes
digital, effectively allowing many more operations upon operations and,
what is more, allowing these operations to shift from the status of
‘force’ to that of ‘execution’. In the digital synthesizer,
this ‘control layer’ is not itself a force but rather becomes removed
from the actions of forces, from forces’ affectivities (the way forces
affect and are affected). In becoming executable (executive, perhaps)
it turns algorithmic.
We could of course
imagine algorithms as something different from operations that execute
functions of code and as new condensations of forces. As Adrian MacKenzie
has suggested, algorithms are complex condensations of code and sociality
in which what is ‘ordered’ is already subjected to a certain epistemic
setting into place, an ‘ordering’ of things by their place, by their
time (2006: 44). We should, then,
think carefully about the interrelations of the digital synthesizer’s
architecture, its relation to its own analogue voltage-controlled predecessor
and to its milieu of information theory and culture. Specifically,
it is to the particular culture of military research and development
in digital computation that holds the key as to what happens to synthesis
in the digital synthesizer. Paul Edwards has carefully outlined
a setting in place of a triangle of command, communication and control
governing the socio-technical ensemble in the emergence of digital computation
during the post- WWII period of American military research. Digitality
itself is not an obvious or necessary process here but is sought after
because it delivers a certain militarily ordered zeitgeist that
he describes as a rationally controlled ‘closed world’ (1996: 43-73).
All elements of computational hardware, software, interface and system
design come to us out of this socio-technical ensemble that has been
and continues to be military research into information. Including the
digital synthesizer. This is not to say that the analogue synthesizer’s
components are not, too, adjuncts of what was once military electronic
research. But the crucial difference lies with an architecture
that re-places the force-materiality relation, still possible even in
the voltage controlled synthesizer, with that of a form-matter relation,
in which instructions are to be carried out upon sounds. In which
sonorous matter is synthesized a priori out of the control line code. Cross-processing
Signal or the Analogue Compositionality of Digital Synthesis Ryoichi Kurokawa’s
digital cross-processing audiovisual sculptures and performances crop
up in festivals, clubs, art galleries and music video. He is a
VJ but one who is less interested in image for music than in experimenting
with what we might call relational sculpture. The term ‘relational
sculpture’ is my paraphrasing of the term ‘animated sculpture’,
which can be found in Erin Manning’s analysis of David Spriggs’
work (2009: 143–50). Manning suggests that these ‘sculptural
objects’ draw us in to the ‘seeing’ of the force of visual perception
as we move around them, expecting, but not quite making out, bodily
forms within their glass cases. The sculpture itself is not animated;
rather it is the relation that the relational sculpture-viewer assemblage
triggers between visual perception and movement that comprises the animation.
An animation of the virtual in/of perception. Similar, perhaps,
to what Olafur Elliason has said in relation to the aesthetic problematic
that animates his work – the seeing of seeing or the sensing of sensing
(2004). In Kurokawa’s work questions of relationality are equally foregrounded. Along with a number of other artists who VJ or who produce audio visual performances where audio signals initiate, trigger and deform visuals in real time (and vice versa), Kurokawa’s work is frequently described in synaesthetic terms (Neissen, 2006). While operating as separate modes, the aural and visual aspects of the work appear to persistently elicit each other so as to produce a ‘synthesis’ of visual listening or aural visuality. In a video Kurokawa directed for electronic musician ditch’s track ‘mysterious hoze’ we sense this solicitation.7 But it is not one in which audio and visual modalities dissolve in an apotheosis of transparency. Instead the emphasis on the choreographic force and relation of audio to video signal creates an animated sculpture unfolding temporally. As if an electronic materiality, a cross-woven signal arising out of the interplay of sonic and visual forces, were also giving us a time of the electronic event. A kind of time-image digital signal – a ‘heautonomous’ cross-processing.8
Kurokawa initially
builds a synchronicity between the techno beat of the soundtrack and
the rhythms of the drawn blobs and shapes that pro- and contract in
the screen space. The visuals seem to directly emerge and take
form from the persistent beat of the dance track. But one minute
and forty seconds into the sound, the visual drops off and out of time
with the beat to become a quivering and tentative ring. Momentarily
it lacks any pulsation driving its form-ation. We shift gears
away from the synchronous unity of audio and visual modes to their disjunction,
the departure of their edges from each other. Our aural attention shifts
elsewhere within the driving techno-unity of the track to hear the understated
entry of a jazz-inflected guitar riff. Would we hear this variation
as anything other than simply melodic if an electronic heautonomous
synaesthetics had not entered the mix? Perhaps an informed listener
would be able to discern the multifarious universes of reference that
always inflect contemporary electronic dance music. But what Kurokawa
brings visually to the sonic pulse here is a departure from the inevitability
of beat, which might dominate if the visuals simply reinforced the rhythm.
Instead the audio signal’s intervals open up by generating a flickering
relation with the image. The ear is visually oriented towards the sonic
differentiation held virtually by the music.9 Kurokawa has passed
between the synthesis of audio and visuals to open up the conjunctive
potential of the electronic. No longer is ‘mysterious hoze’
only a driving dance track but one comprised of other universes of reference
such as jazz (which of course dance music is but which can become drowned
out by a dominant beat). Visual and aural are no longer synchronously
mapped but become intensive relational universes mapping and unmapping
each other. In Kurokawa’s live audiovisual performance/sculptures,
too, there is a building together and a falling apart of sonic and visual
intensities. Rather than arising from the pre-given of synaesthetic
signal, what is worked at is a sounding out of the molecular
consistency at which sensory modalities might become conjunctive. Cross-signal processing
of digital signal – for example, the use of digital sonic signal
to trigger, produce and modulate transformations and formations of visual
signal in practices such as VJing – is an area that has already attracted
some attention as an example of a different kind of syn-aesthetics.
Mitchell Whitelaw has argued that the transcoding of sound and image
in the work of contemporary Australian artists Robyn Fox and Andrew
Gadow can be understood in terms of cross-modal binding (Whitelaw, 2008:
259–276). Here the sound-image produced in these digital audiovisual
environments might be thought as a cross-modal ’object’, which both
points to the underlying digital signal and to a domain of correlation
between modalities. Correlations (co-relations) Whitelaw suggests
are part and parcel of perceptual experience – edges and limits in
a given perception that suddenly make it shift from sensation to meaning.
Sher Doruff has also suggested that neural synaesthesia does not need
to function as ground for the digital and, we can add, nor should ‘signal’
across wires legitimate the neurology of synaesthesia (2007). Instead, she puts forward the idea of a transdisciplinary synaesthetic
practice. A practice of inter-composing bodies, signals, machines
where sensory modalities are not the starting points of relation and
fusion is not the necessary outcome of their co-mingling. Instead,
an image-sound sensed is a contraction of the practice, emerging out
of the resonances set off by digital aesthetic generative architectures
for sound, gesture, proprioception, image, electronic signal etc.
Mark Amerika puts it another way, suggesting that VJing as a lifestyle
practice of writing the image into existence involves processing (or
transferring) the energies of sensation and perception before we cognitively organize them:
Interestingly
enough the programming environments for much cross-signal audiovisual
processing in software such as MAX/MSPJitter deploys a ‘patch bay’
diagram in which signal flow is directed in and out of processes such
as filtering.10 A number of VJing packages such as GridPro alternatively use a kind
of array interface in which signals are ‘sent’ places via circuitous
routes in order to interact with each other. So although there
are plenty of algorithms working away crunching the signal and executing
effects what seems to have been left behind in the cross-processing
environment is the architecture of the control line. This is not
to say that there is not a lot of data instructing other data what to
do. Is this the re-appearance of a meta-form in the guise of meta-data? Perhaps…and
yet meta-data is also simply data about data.11 Or,
put another way, data exerting a singularly informatic force upon other
data – in-forming data about data. This ‘other data’ can
likewise become meta-data and so on. In fact, this does happen in a
cross-signal programming environment when a number of parameters (or
‘patches’, which are small and discrete code modules) all wrangle
for their place in a sequence of programming events. It is often
not clear in a live audiovisual cross-signal processing situation what
signal, what data is telling what other data what to do. Setting
up a number of sequential patches can nonetheless result in recursions
that cause or stall the working together of data, resulting in ‘erroneous’
or unexpected interactions and the invention of new image-images, image-sounds,
sound-sounds and sound-images. Signal’s micro-movement becomes
compositional and not necessarily at the hands of the subject position
of the composer/artist. From an array of micro-passes, signal
flutters, stutters and modifies signal. As Whitelaw suggests,
signal in cross-processed audiovisual aesthetic ‘objects’ is not
a case of simple transmission of information from A to B:
It seems, then,
that in these types of signal cross-processing events we revisit the
analogue voltage-controlled synthesizer where continuous variables or
flux patterns between voltage and sonorities contract into emergent
sonic sensations. But we have shifted design away from a separate
control line –the voltage-controlled synthesizer’s command-control
cybernetic heritage. Instead the ways in which audiovisual artists and
VJs are using in digital cross-processing, modules are constantly shifting
around, never acquiring ground, in fact. In cross-signal processing
audiovisual events, especially in live and somewhat aleatory circumstances,
digital synthesis loses its tendency toward the synthetic a priori.
Sensation that finds lines of expression through cross-signal processing
is no longer causal nor is it a fixed phenomenon. Rather it becomes
visual sonification, sonic visualization, diagramming a resonating,
moving architecture. Not structural but relational. Not
synthesized but conjunctive. Something that builds rather than
is built. A digital syn-aesthetics finding its compositionality
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>> Table of Contents edited by B. Mancini, J. Weirsman Healing Series Brian Knep 276-278 R.U.N.: A Short Statement on the Work Paul Gazzola 279-282 Castings: A Conversation Deborah Margo, Bianca Scliar Mancini and Janita Wiersma 283-308 Matter, Manner, Idea Sjoerd van Tuinen 309-334 On Critique Brian Massumi 335-338 Loco-Motion Andrew Murphie 339-341 An Emergent Tuning as Molecular Organizational Mode Heidi Fast 342-358 |
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